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	<description>&#8212; Interaction design, technology, and collaboration.</description>
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		<title>Agile-Ux Retreat</title>
		<link>http://emergentdomain.com/reports/agile-ux-retreat/</link>
		<comments>http://emergentdomain.com/reports/agile-ux-retreat/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 04:38:58 +0000</pubDate>
		<dc:creator>Michael Long</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[agile-ux]]></category>
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		<description><![CDATA[On January 30th, 2010 at the Cooper offices in San Francisco, CA, practitioners of agile software development and user experience design met to see if common ground could be found.]]></description>
			<content:encoded><![CDATA[<div id="attachment_11" class="wp-caption alignright" style="width: 310px"><a href="http://emergentdomain.com/wp-content/uploads/2010/02/alan-cooper-ward-cunningham-agileuxretreat.jpg" rel="lightbox[1]"><img class="size-medium wp-image-11" title="Alan Cooper and Ward Cunningham" src="http://emergentdomain.com/wp-content/uploads/2010/02/alan-cooper-ward-cunningham-agileuxretreat-300x224.jpg" alt="Alan Cooper and Ward Cunningham" width="300" height="224" /></a><p class="wp-caption-text">Alan Cooper and Ward Cunningham</p></div>
<p>As agile adoption has increased throughout the world, thought leaders from the agile and user experience communities have been talking <em>past</em> each other. All along they were both talking about same thing: better software.</p>
<p>The agile mindset seeks to create sustainable software. Agile wants to be iterative and embrace change: design <em>just enough</em> to bring value to the customer. User experience design on the other hand has carried a stigma of representing a <em>big design up-front</em> mentality.</p>
<p>The word <em>customer</em> was traditionally at the center of this misunderstanding. Agile values customer involvement in the software development process: a great approach when the goal is to create <em>minimally marketable software</em>. Close communication with the person paying you to produce software is a great way to ensure you do not over-produce.</p>
<p>The user experience mindset seeks to create humane software that improves people&#8217;s lives. In the user experience world the customer is the user. By taking care of your customer&#8217;s users, the customer is happy. A happy customer is a customer with happy customers.</p>
<p>Compare these values&mdash;sustainable and humane&mdash;and see that a culture for better software can be realized.</p>
<p>The goal of the software makers at the agile-ux retreat was to find a common ground and nurture a unified culture: Some people confessed to being less than optimistic. What resulted was larger than agile and user experience. What emerged was a <em>new normal</em> and a higher benchmark for collaboration.</p>
<p>Through over 20 hours of discussions, panels, and exercises the group of approximately 30 software makers made a sinusoidal, divergent-convergent discussion pattern. Words like <em>trust</em>, <em>solidarity</em>, <em>interdisciplinary</em>, and <em>fractal</em> were shouted or uttered. Concepts such as <em>us vs. them thinking</em>, and <em>overcoming the momentum of tradition</em> were argued or pondered.</p>
<p><em>The values thus far are as follows&#8230;</em></p>
<p><strong>Disciplines over roles</strong><br />
Roles split teams into silos that split goals into task segregation, encouraging specialist behaviors and <em>us vs. them</em> culture.</p>
<p><strong>Effectiveness over efficiency</strong><br />
By teaching and learning effective software practices, efficiency naturally follows.</p>
<p><strong>Product over process</strong><br />
By emphasizing process, the goal to produce and deliver product is overlooked.</p>
<p><strong>Shared responsibility over sole responsibility</strong><br />
When there is something worth doing, it must be done. Ask for help when the task is unfamiliar or unwieldy.</p>
<p>Attendees are still trying to come to terms with what the progress they made means for the whole community.</p>
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