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	<title>Emergent Domain</title>
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	<link>http://emergentdomain.com</link>
	<description>Adventures in making software.</description>
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		<title>At The Intersection of Technology and Liberal Arts</title>
		<link>http://emergentdomain.com/thoughts/at-the-intersection-of-technology-and-liberal-arts/</link>
		<comments>http://emergentdomain.com/thoughts/at-the-intersection-of-technology-and-liberal-arts/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 02:46:45 +0000</pubDate>
		<dc:creator>Michael Long</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://emergentdomain.com/?p=57</guid>
		<description><![CDATA[The iPad announcement revealed at least two important facets of Apple's approach to developing compelling mobile device products.]]></description>
			<content:encoded><![CDATA[<div id="attachment_62" class="wp-caption alignright" style="width: 310px"><a href="http://emergentdomain.com/wp-content/uploads/2010/02/ipad-announcement-intersection.png" rel="lightbox[57]"><img class="size-medium wp-image-62" title="At The Intersection of Technology and Liberal Arts" src="http://emergentdomain.com/wp-content/uploads/2010/02/ipad-announcement-intersection-300x187.png" alt="At The Intersection of Technology and Liberal Arts" width="300" height="187" /></a><p class="wp-caption-text">At The Intersection of Technology and Liberal Arts</p></div>
<p>When Apple (<a href="http://www.google.com/finance?q=NASDAQ:AAPL" target="_blank">AAPL</a>) announced the iPad, their latest creation, on Januarary 27th Steve Jobs closed with a very interesting glimpse into how Apple creates game-changing products in the highly competitive, and highly saturated, mobile marketplace.  In Steve&#8217;s words:</p>
<blockquote><p>We’ve always tried to be at the intersection of technology and liberal arts, to be able to get the best of both, to make extremely advanced products from a technology point of view, but also have them be intuitive, easy to use, fun to use, so that they really fit the users – the users don’t have to come to them, they come to the user.</p></blockquote>
<p>His words felt more like fatherly advice than a mission statement. In the past, technology companies focused on technology for technology sake: Success was measured by results coming from high technical goals, yet low human interface goals. Mr Jobs was telling the world that Apple has always chosen technology to serve the person with whom the device is interacting.</p>
<div id="attachment_61" class="wp-caption alignright" style="width: 310px"><a href="http://emergentdomain.com/wp-content/uploads/2010/02/ipad-announcement-a4-processor.png" rel="lightbox[57]"><img class="size-medium wp-image-61" title="A4 Processor" src="http://emergentdomain.com/wp-content/uploads/2010/02/ipad-announcement-a4-processor-300x187.png" alt="A4 Processor" width="300" height="187" /></a><p class="wp-caption-text">Apple A4 Processor</p></div>
<p>Another glimpse was given into how Apple actually drives through this <em>intersection of technology and liberal arts</em>. Apple&#8217;s Hardware VP, Bob Mansfield, talked about the new processor designed by Apple, the A4, and how the hardware and software teams worked <em>in concert</em> to create a processor to help Apple meet high user interface design goals. Many companies tend to silo-off their hardware and software teams. Touch devices like the iPhone have shown us we live in a software-driven hardware world. The makers of these devices must behave accordingly in order to create compelling experiences that compete with what Apple has created thus far.</p>
<p>Many organizations seem to understand at a certain level that this intersection is important for success. The creation of design departments within their engineering departments seem to allude to this understanding. However, getting the various disciplines to work <em>in concert</em> is another challenge altogether.</p>
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		<item>
		<title>Agile-Ux Retreat</title>
		<link>http://emergentdomain.com/reports/agile-ux-retreat/</link>
		<comments>http://emergentdomain.com/reports/agile-ux-retreat/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 03:38:58 +0000</pubDate>
		<dc:creator>Michael Long</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[agile-ux]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[practice]]></category>

		<guid isPermaLink="false">http://emergentdomain.com/?p=1</guid>
		<description><![CDATA[On January 30th, 2010 at the Cooper offices in San Francisco, CA, practitioners of agile software development and user experience design met to see if common ground could be found.]]></description>
			<content:encoded><![CDATA[<div id="attachment_11" class="wp-caption alignright" style="width: 310px"><a href="http://emergentdomain.com/wp-content/uploads/2010/02/alan-cooper-ward-cunningham-agileuxretreat.jpg" rel="lightbox[1]"><img class="size-medium wp-image-11" title="Alan Cooper and Ward Cunningham" src="http://emergentdomain.com/wp-content/uploads/2010/02/alan-cooper-ward-cunningham-agileuxretreat-300x224.jpg" alt="Alan Cooper and Ward Cunningham" width="300" height="224" /></a><p class="wp-caption-text">Alan Cooper and Ward Cunningham</p></div>
<p>As agile adoption has increased throughout the world, thought leaders from the agile and user experience communities have been talking <em>past</em> each other. All along they were both talking about same thing: better software.</p>
<p>The agile mindset seeks to create sustainable software. Agile wants to be iterative and embrace change: design <em>just enough</em> to bring value to the customer. User experience design on the other hand has carried a stigma of representing a <em>big design up-front</em> mentality.</p>
<p>The word <em>customer</em> was traditionally at the center of this misunderstanding. Agile values customer involvement in the software development process: a great approach when the goal is to create <em>minimally marketable software</em>. Close communication with the person paying you to produce software is a great way to ensure you do not over-produce.</p>
<p>The user experience mindset seeks to create humane software that improves people&#8217;s lives. In the user experience world the customer is the user. By taking care of your customer&#8217;s users, the customer is happy. A happy customer is a customer with happy customers.</p>
<p>Compare these values&mdash;sustainable and humane&mdash;and see that a culture for better software can be realized.</p>
<p>The goal of the software makers at the agile-ux retreat was to find a common ground and nurture a unified culture: Some people confessed to being less than optimistic. What resulted was larger than agile and user experience. What emerged was a <em>new normal</em> and a higher benchmark for collaboration.</p>
<p>Through over 20 hours of discussions, panels, and exercises the group of approximately 30 software makers made a sinusoidal, divergent-convergent discussion pattern. Words like <em>trust</em>, <em>solidarity</em>, <em>interdisciplinary</em>, and <em>fractal</em> were shouted or uttered. Concepts such as <em>us vs. them thinking</em>, and <em>overcoming the momentum of tradition</em> were argued or pondered.</p>
<p><em>The values thus far are as follows&#8230;</em></p>
<p><strong>Disciplines over roles</strong><br />
Roles split teams into silos that split goals into task segregation, encouraging specialist behaviors and <em>us vs. them</em> culture.</p>
<p><strong>Effectiveness over efficiency</strong><br />
By teaching and learning effective software practices, efficiency naturally follows.</p>
<p><strong>Product over process</strong><br />
By emphasizing process, the goal to produce and deliver product is overlooked.</p>
<p><strong>Shared responsibility over sole responsibility</strong><br />
When there is something worth doing, it must be done. Ask for help when the task is unfamiliar or unwieldy.</p>
<p>Attendees are still trying to come to terms with what the progress they made means for the whole community.</p>
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		</item>
		<item>
		<title>Energy and Perfection</title>
		<link>http://emergentdomain.com/thoughts/energy-and-perfection/</link>
		<comments>http://emergentdomain.com/thoughts/energy-and-perfection/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 00:30:27 +0000</pubDate>
		<dc:creator>Michael Long</dc:creator>
				<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[approach]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[mindset]]></category>

		<guid isPermaLink="false">http://emergentdomain.com/?p=13</guid>
		<description><![CDATA[Perfection can never be achieved. It is the one thing that all life strives towards. If perfection is achieved, we have stopped evolving.]]></description>
			<content:encoded><![CDATA[<p>Have you ever spent so much time and effort to make something perfect that you lost sight of your original intent? In retrospect, would you say the energy expended towards perfection was properly directed? Did the effort align with the result? Did you get in your <em>flow state</em>?</p>
<p>I believe perfection as a concept is just an illusion. And not so much an illusion really, but a perception. A perception derived from witnessing many individual elements harmonizing in a way that it becomes difficult to imagine a way to make improvements.</p>
<p>Perfection is simplicity: Nothing to add, nothing to take away. In this regard, perfection should not require an inordinate amount of energy to achieve. Combine the right elements and arrange them in such a way that your intended result is achieved.</p>
<p>How do we know which elements to gather? How do we arrange them? By increasing our understanding: The better our understanding of an environment and its members, the better our chances of making the right choices.</p>
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