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	<title>Emergent Domain &#187; Reports</title>
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	<link>http://emergentdomain.com</link>
	<description>&#8212; Interaction design, technology, and collaboration.</description>
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		<title>Interaction10</title>
		<link>http://emergentdomain.com/reports/interaction10/</link>
		<comments>http://emergentdomain.com/reports/interaction10/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 19:31:14 +0000</pubDate>
		<dc:creator>Michael Long</dc:creator>
				<category><![CDATA[Reports]]></category>

		<guid isPermaLink="false">http://emergentdomain.com/?p=49</guid>
		<description><![CDATA[Interaction10 paled in comparison to the ground-breaking AgileUX Retreat the week before. There were so many creative minds there, yet so little proof of collaboration among lateral disciplines and a sentiment from inexperienced designers summed up by this quote: "I want to be a Designer so I can tell Programmers what to build." (good luck with that one!)]]></description>
			<content:encoded><![CDATA[<p>Interaction10 notes (stream of consciousness)</p>
<p><em>Media:</em></p>
<p><strong><a href="http://www.youtube.com/watch?v=ZAwpz6lgooc">Watch Obligatory Video of Microsoft Surface at IxDA &#8217;10</a></strong></p>
<p><em>Speakers:</em></p>
<p><strong>Nathan Sedroff: Innovation</strong><br />
Nathan is the author of <a href="http://makingmeaning.org/">Making Meaning</a></p>
<p><strong>Dave Gray: Innovation Games</strong><br />
Dave is the author of <a href="http://www.gogamestorm.com/">Gamestorming</a></p>
<p><strong>Jarmin: Emergence service design</strong></p>
<blockquote><p>&#8220;Service design is a way to get closer to the right conversations about what we are doing.&#8221;<br />
&#8220;Holistic service design is the small leap we need to make better products.&#8221;</p></blockquote>
<p><strong>Richard Banks: The future of looking back</strong></p>
<ul>
<li><span style="font-weight: normal;">Richard Banks is into <a href="http://www.richardbanks.com/?p=1987">Technology Heirlooms</a></span></li>
<li><span style="font-weight: normal;">Concepts of end-of-life technical artifacts like Twitter and digital photos reminiscent of the 2004 film <a href="http://www.imdb.com/title/tt0364343/">The Final Cut</a></span></li>
<li><span style="font-weight: normal;">Begged the question that if our experiences are digital, and that data is destroyed (like in a nuclear holocaust) we risk creating a new dark age.</span></li>
<li><span style="font-weight: normal;">Not sure if data should be stored on commercial systems.</span></li>
</ul>
<p><strong>Jon Kolko: Design Thinking<br />
<span style="font-weight: normal;">Jon is the author of <a href="http://www.thoughtsoninteraction.com/">Thoughts on Interaction Design</a></span></strong></p>
<ul>
<li><strong> </strong>Talked about the power of words, ownership, and being less prescriptive in order to engage more effectively.</li>
<li> Really Jon? 5 weeks to assimilate research? If it takes 5 weeks for a person to synthesize design research, they should really reach out to others and/or start making something.</li>
</ul>
<blockquote><p>&#8220;Your work will change culture. do work that is worth doing.&#8221;</p></blockquote>
<p><strong>Ezio Manzini: NEXT &#8220;design in the age of networks and sustainability&#8221;</strong><br />
Creator of <a href="http://sustainable-everyday.net/">Sustainable Everyday Project</a></p>
<blockquote><p>&#8220;In the network society the small is not small: it is a node in the network&#8221;<br />
&#8220;Do not cosider people as passive consumer, but as actors in the process..&#8221;<br />
&#8220;We do not need to start from zero. We can make easier what before was difficult.&#8221;</p></blockquote>
<p><em>Priceless tweet:</em></p>
<blockquote><p>#ixd10 aspirational talks, yet wondering, where are the stories from people in the trenches making change? I want war stories. (<a href="https://twitter.com/thinknow">@thinknow</a>)</p></blockquote>
<p><a href="http://www.ixda.org/interaction/">Interaction11</a> starts February 9th</p>
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		<item>
		<title>Agile-Ux Retreat</title>
		<link>http://emergentdomain.com/reports/agile-ux-retreat/</link>
		<comments>http://emergentdomain.com/reports/agile-ux-retreat/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 04:38:58 +0000</pubDate>
		<dc:creator>Michael Long</dc:creator>
				<category><![CDATA[Reports]]></category>
		<category><![CDATA[agile-ux]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[practice]]></category>

		<guid isPermaLink="false">http://emergentdomain.com/?p=1</guid>
		<description><![CDATA[On January 30th, 2010 at the Cooper offices in San Francisco, CA, practitioners of agile software development and user experience design met to see if common ground could be found.]]></description>
			<content:encoded><![CDATA[<div id="attachment_11" class="wp-caption alignright" style="width: 310px"><a href="http://emergentdomain.com/wp-content/uploads/2010/02/alan-cooper-ward-cunningham-agileuxretreat.jpg" rel="lightbox[1]"><img class="size-medium wp-image-11" title="Alan Cooper and Ward Cunningham" src="http://emergentdomain.com/wp-content/uploads/2010/02/alan-cooper-ward-cunningham-agileuxretreat-300x224.jpg" alt="Alan Cooper and Ward Cunningham" width="300" height="224" /></a><p class="wp-caption-text">Alan Cooper and Ward Cunningham</p></div>
<p>As agile adoption has increased throughout the world, thought leaders from the agile and user experience communities have been talking <em>past</em> each other. All along they were both talking about same thing: better software.</p>
<p>The agile mindset seeks to create sustainable software. Agile wants to be iterative and embrace change: design <em>just enough</em> to bring value to the customer. User experience design on the other hand has carried a stigma of representing a <em>big design up-front</em> mentality.</p>
<p>The word <em>customer</em> was traditionally at the center of this misunderstanding. Agile values customer involvement in the software development process: a great approach when the goal is to create <em>minimally marketable software</em>. Close communication with the person paying you to produce software is a great way to ensure you do not over-produce.</p>
<p>The user experience mindset seeks to create humane software that improves people&#8217;s lives. In the user experience world the customer is the user. By taking care of your customer&#8217;s users, the customer is happy. A happy customer is a customer with happy customers.</p>
<p>Compare these values&mdash;sustainable and humane&mdash;and see that a culture for better software can be realized.</p>
<p>The goal of the software makers at the agile-ux retreat was to find a common ground and nurture a unified culture: Some people confessed to being less than optimistic. What resulted was larger than agile and user experience. What emerged was a <em>new normal</em> and a higher benchmark for collaboration.</p>
<p>Through over 20 hours of discussions, panels, and exercises the group of approximately 30 software makers made a sinusoidal, divergent-convergent discussion pattern. Words like <em>trust</em>, <em>solidarity</em>, <em>interdisciplinary</em>, and <em>fractal</em> were shouted or uttered. Concepts such as <em>us vs. them thinking</em>, and <em>overcoming the momentum of tradition</em> were argued or pondered.</p>
<p><em>The values thus far are as follows&#8230;</em></p>
<p><strong>Disciplines over roles</strong><br />
Roles split teams into silos that split goals into task segregation, encouraging specialist behaviors and <em>us vs. them</em> culture.</p>
<p><strong>Effectiveness over efficiency</strong><br />
By teaching and learning effective software practices, efficiency naturally follows.</p>
<p><strong>Product over process</strong><br />
By emphasizing process, the goal to produce and deliver product is overlooked.</p>
<p><strong>Shared responsibility over sole responsibility</strong><br />
When there is something worth doing, it must be done. Ask for help when the task is unfamiliar or unwieldy.</p>
<p>Attendees are still trying to come to terms with what the progress they made means for the whole community.</p>
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